The Four Classrooms
A Neohumanist Game
|Preface: These notes are for
the facilitator who can use these notes as part of the reflection after
the activity outlined below in "The Four Classrooms Game".
Teachers usually fall into three groups:
1.The old style authoritarian teacher (as Authority) who has
a paternalistic attitude to students and their families;
2.The humanist teacher (as Scholar) who has a devotion for the mainstream (middle-class) knowledge categories and a desire to share (in order to enlighten/inculcate) with children and their families; [Positive values Respect from sense of Relationship, Self-Discipline, Order, Cooperation, Curiosity, Life-Long Learning]
3.The critical teacher (as Revolutionary) who has an awareness
of how knowledge and power go hand in hand and a desire to develop critical
literacies in children and their families. Classroom is democratic and
children have a say in learning.
Teacher No 1 sees classroom practice in terms of discipline and information transferral. – defining quality: FEAR
Teacher No 2 sees classroom practice in terms of collaborative learning, curiosity and a sense of knowledge acquisition as an end in itself – a passport to higher social status and value. – defining quality: ENGAGEMENT
Teacher No 3 sees learning as a practical, democratic and liberatory project in which students gain critical capacities and the skill and confidence to engage with social change – defining quality: PASSION
Teacher No 4 There is a fourth category:
Teacher as Authority
Rule of Law
Heavy Structure and Knowledge Factory
Reward correct answers.
Teacher as Scholar
Rule of Reason
Reward interest and ignore dullness
Preference for Academic Disciplines
Restricted appreciation for Learning Styles
Praise and Dramatize.
Teacher as Revolutionary
Rule of Questioning
Information shapes opinion and guides social action
Self-interest identified with the group and the globe
Classroom a microcosm of the globe.
Rule of Love
Classroom as ongoing conversation.
Choice shaped by emerging process
Teacher will initiate activities and processes that open heart-head dialogue both for individuals and the group.
Collective singing and other creative none-language based actions.
Meditation is either implicit or explicit according to sense of teacher.
Wonder-awe a key feature as is sense of mission and the interconnectivity of all things.
The Four Classrooms Game
|This game explores these four positions through
role play and reflection.
1. Follow instructions of the leading group;
1. What were their emotional responses?